Status Effects

Ailment Status / Nerfs
''For clarification, statuses are placed based on when they affect a unit, not an enemy. Freezing a Giant Boss is definitely a good thing, but getting your unit frozen is not.''

'Stance' Status* / Toggled
   

Stacks*
Certain Status Effects can have multiple stacks. This is entirely based on the unit and/or equip*, and will be described as such in the description. Increase by x or x%, with a MAX stack count of y*

Other Information
- All statuses are displayed above the targets health bar. Units' statuses are displayed on top of their portrait, Enemies' statuses are displayed above their sprite, and Giant Bosses' statuses are displayed above its massive health bar.

- Icons get smaller when 5 or more Statuses are present, making it difficult to tell what icons are what if your device has low resolution.

- Statuses of equal value can stack, as long as they are not from the same source. (e.g: Puu is an equip with 100 HP Auto-recovery. Using Puu on the same unit twice, will reset Status durations, as if the first Puu was never used Only 2 Status Icons are shown (HP Auto-recovery, and Auto-fill Arts gauge), and you will only heal 100 HP every second from Auto-recovery.. However, Puu and Rin Plushie, both with 100 HP Auto-recovery used on the same unit, will display 2 separate HP Auto-recovery Icons, for a total of 3 Status Icons. (HP Auto-recovery, Auto-fill Arts gauge and HP Auto-recovery), and you will recover 200 HP every second from Auto-recovery, until one or the other runs out, in which case it will return to 100 HP Auto-recovery.

- Multiple Statuses of the same type, regardless of value, will only be displayed as a single, sum of both values. Using my previous point, 100 HP Auto-recovery and 100 HP Auto-recovery will display 2 Status Icons, but will display the number "200" every second, rather than "100" "100". Regardless of value meaning, HP auto-recovery of 100, and HP-autorecovery of 20, still displays "120".

*Information requires confirming from someone more knowledgeable of the game